local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 19030
L0_1.ActorAlias = "19030"
L1_1 = {}
L1_1.q1903001 = 1903001
L1_1.q1903002 = 1903002
L1_1.q1903007 = 1903007
L1_1.q1903003 = 1903003
L1_1.q1903004 = 1903004
L1_1.q1903005 = 1903005
L1_1.q1903006 = 1903006
L1_1.q1903008 = 1903008
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1023
L2_1.alias = "Npc1023"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1023Data = L2_1
L2_1 = {}
L2_1.id = 1023
L2_1.alias = "Npc1023"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1023Data1 = L2_1
L2_1 = {}
L2_1.id = 10903
L2_1.alias = "Npc10903"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10903Data = L2_1
L2_1 = {}
L2_1.id = 10904
L2_1.alias = "Npc10904"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10904Data = L2_1
L2_1 = {}
L2_1.id = 10908
L2_1.alias = "Npc10908"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10908Data = L2_1
L2_1 = {}
L2_1.id = 10909
L2_1.alias = "Npc10909"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10909Data = L2_1
L2_1 = {}
L2_1.id = 10913
L2_1.alias = "Npc10913"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10913Data = L2_1
L2_1 = {}
L2_1.id = 1023
L2_1.alias = "Npc1023"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1023Data2 = L2_1
L2_1 = {}
L2_1.id = 10917
L2_1.alias = "Npc10917"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10917Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Q1903001Trigger"
L2_1.script = "Actor/Gadget/Q1903001Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1903001Cy"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q1903001Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q1903002Trigger"
L2_1.script = "Actor/Gadget/Q1903002Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1903002Cy"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q1903002Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q1903006Trigger"
L2_1.script = "Actor/Gadget/Q1903006Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1903101cy"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q1903006Trigger_ = L2_1
L0_1.Datas = L1_1
L1_1 = {}
L1_1.narratorId = 190300121
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.NarratorData1 = L1_1
return L0_1
